Depression: The Game
May. 15th, 2012 08:20 amXtina was feeling blue, so I went in to give her a bit of comfort, and naturally our conversation took a sharp turn into complete bizarre surrealism within a few minutes.
X: Depression is just so boring. And I feel like it'll get better, but then it'll get worse again, and it goes on forever.
R: It's like you're trying to beat the boss at the end of the level, and you've played it a million times and you can't quite get that last move, and you know that when you finally do beat it you'll just have to play another level.
X: And the next level is exactly the same! Have we not evolved beyond Pacman?
R: Depression really is a lot like Pacman, isn't it? You're running around in a maze of infinite loops while ghosts try to eat your head...
X: Plus Tetris.
R: Wow, yes, exactly. Ghosts trying to eat your head while blocks are falling on you.
X: And you have to get all these precise moves exactly right or you'll die. And you're frantically eating pills.
R: Can you imagine if someone actually coded Pacman plus Tetris? It would be the worst game ever! And yet everyone would play it!
X: "Depression: The Game." All the blocks are grey. At intervals they turn into trollfaces.
Context has also invented the Bad Idea Rat.